Mod Loader/Changelog
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One running history of Mod Loader changes, starting with version 0.6.70. New releases go at the top.
0.6.78 · 30 September 2026
- Moved the player and mod-author guides to the online wiki. Windows and macOS release ZIPs now link to the wiki instead of bundling the HTML guides.
0.6.77 · 30 September 2026
- Fabric packs can define
fabricTypesandfabricTagsinmod.json. Custom types and tags appear in the game's fabric filters. - Added
FabricModApi.RegisterTypeandRegisterTagfor DLL mods. Fabric Creator can keep custom types and tags when editing a pack.
0.6.76 · 30 September 2026
- Added a plain HTML guide with player and mod-author pages for installation, updates, saves, troubleshooting, and content packs.
- Moved full field lists, method details, limits, and examples into linked HTML reference pages.
- Included the guides in the Windows and macOS release ZIPs.
0.6.75 · 30 September 2026
- Moved Place symmetrically and Show pins out of the Pause Menu. Both remain in Mod Settings → Accessories, with their F6 and F7 shortcuts.
0.6.74 · 30 September 2026
- Added an in-game debug console under Ctrl+` with recent logs, command history, and built-in help, clear, version, and scene commands.
- Added
DebugConsoleApiso C# mods can register commands and write to the console.
0.6.73 · 30 September 2026
- Added
FabricModApifor C# fabric lookup and registration using stable save IDs. - Added Unity AssetBundle shader loading and a material callback for code-created fabrics.
- Cleaned up failed fabric registrations so a retry does not leave a duplicate asset.
0.6.72 · 30 September 2026
- Save backup previews now show the newest archived dress thumbnail.
- Clarified that the preview photo can be older than the save data.
0.6.71 · 30 September 2026
- Added
PurchaseSoundModApifor successful and failed shop purchase sounds.
0.6.70 · 30 September 2026
- Added
SoundtrackModApifor the rotating music playlist. - Added automatic save snapshots, recovery-only restore, and backup history retention.